My general approach to this is to make "maps". These will likely not be literal maps, but generative art pieces made using mapping data and technology. Hopefully you think they're all weird. I'm also attempting to make use of the StreetCred POI Dataset in every demo. (I work there)
Missed day one, so nothing yet. Might come back to it.
Stacks of lines between StreetCred points of interest. New lines drawn each time you move the map. Uses Mapbox and DeckGL.
Polygons of random number of vertices created from a random sampling of StreetCred POI coordinates then drawn as DeckGL Polygonlayer with more randomness in elevation and color to create abstract shape scenes.
Another generative art piece using StreetCred POI data, H3, and DeckGL. Hexagon elevation and color loosely based on POI count in each hexagon. The more you move the map, the more the picture changes.
This one sorta works. Mapbox satellite tiles cropcircles, "masked" by StreetCred POI clusters. Each circle size is based on the count of POIs in each cluster. CPU-killing polygon with circles mask done using Turfjs.
StreetCred POIs in NYC, Austin, LA. Just some pretty ambient animation. Mapbox expressions and feature state are doing a lot of work on this one.
StreetCred POIs in NYC, Austin, LA. Just some pretty ambient animation, this time red instead of blue. Mapbox expressions and feature state are doing a lot of work on this one too.
StreetCred POIs in NYC, Austin, LA. Just some pretty ambient animation, this time green instead of red. Mapbox expressions and feature state are doing a lot of work on this one too.